I am, and April 12th!
I agree, and I can’t wait! Also thanks lol
I totally agree!
I understand, but we honestly know very, very little about TS4 thus far. One couldn’t possibly make a claim about TS4’s features…we just don’t know enough about the game to judge it yet.
I personally love the cartoony look (it reminds me of TS1 and TS2!) but I agree that EA is…not such a great company. lol
Hahaha not sure how to respond to that!
Omg what have I doneeeeee (but thank you)
You say it’s a huge part of the game, but it wasn’t in the first or second generation of The Sims. It isn’t worth the game being buggy, slow, and unstable to have custom hair colors, in my opinion.
Nope!
Definitely. They are in The Sims 3, so we can definitely count on them in TS4.
Thank you so much!
Not yet.
I agree! I can’t wait!
Yesterday’s deletion of SimGuruSarah’s tweets wasn’t the only whitewashing going on it seems. The post last month by SimGuru_FR was quietly edited two days later. It removes any mention of “The Sims 4 team is completely mismanaged” layoff debacle (which his post was in response to), along with the mention of The Sims 4 postponement, and the promise of more news in a few weeks.
What does any of that means? We don’t know because EA couldn’t be bothered to tell us. The original post and the edited version (for comparison) are available under the fold.
This is becoming quite the habit for EA. Here’s a list of some posts (I’m sure there’s more that I don’t know about) that were changed or are no longer available:
- The Sims 4 Team is Completely Mismanaged —Jace Wallace’s twitter account deleted.
- New Sims 4 news coming in a “few weeks” —SimGuru_FR’s post edited.
- The Sims 4 September 2014 — Lucy Bradshaw’s blog post edited; date changed from September to Autumn.
- Just how much of The Sims 4 is going to be online anyway? —Tweet no longer available; Brian Bell’s twitter account changed to private.
Nobody likes sneaky behavior, EA. If you need to correct or delete misinformation — especially information that’s already been disseminated — don’t delete it and pretend it never happened! Make a correction and let people know about it. Anything else is really unacceptable. FFS.
This is our job as fans. We have to keep track of this stuff and hold them accountable for their actions. EA is such a mess…
What about the 40 new expansion concepts I just posted? I’d say that’s a LOT of new info!
WE HAVE FOUND AND POSTED THE ORIGINAL ENGLISH SURVEY (WHICH ALSO INCLUDES MORE INFORMATION)
I used Gamescom as an example of a press event. I’m not saying that we should wait unit the next Gamescom. I just mean that we have to wait for an actual press event for news, and we shouldn’t expect to get any at an event that just shows off the technology and coding in TS4.
I’ll post as soon as news appear, as I always do! I know, today is pretty disappointing, but we have to learn to accept disappointment as fans of The Sims franchise. lol
It’s the next-generation game in The Sims franchise…it would have to be PRETTY terrible for me to not end up buying it eventually. Many players feel this way and decide to purchase it ahead of time. I haven’t preordered yet, but it is inevitable that I will buy the game eventually. We will get information closer to release, we just have to be patient. It sucks, I know.
It was rumored that TS4 would take center stage at the 2014 Game Developer’s Conference, and that we would get a trailer and/or a release date for the game. However, it appears that The Sims 4 will only be appearing in two AI talks to industry professionals. They will be exploring the technical aspects of the game, nothing that would be of interest to fans.
Therefore, it is highly unlikely that any info will be revealed at the Game Developer’s Conference. GDC is, again, for industry professionals…they would only reveal a trailer and release date at a press event like Gamescom.
We might get bits of information, but we already know about AI, emotions and multi-tasking, which the two TS4 events will be covering.
GDC started today. The concurent interactions session is the 19th and the 21st is the multi-actor behavior sequencing session.
I totally agree! And I happen to love the new art style!
Nope! Just a fan.
You’re right! Two more days, people!
I understand that, but even if a few thousand fans boycott the game, millions more will buy it. The risks of adding it to the game far outweigh the benefits.
It better be! It hasn’t been 100% confirmed, but I’m assuming it is.
No info on zodiacs yet. I highly doubt they would add a feature to the game that would make it buggy and unstable just to appease a few whiney people on Tumblr. They have millions upon millions of players…removing one feature from the game won’t result in a loss of revenue. 99.99% of Sims players probably don’t know or care.
True, but he did say that 4 months ago…so we should be getting some juicy info soon!
Me too!
I completely agree. So far we’ve seen a southern, New Orleans-esqe town, an Italian coastal town, and more of a rural area that resembles Strangetown. Either will get one huge map that includes these smaller areas, or they’ll be different neighborhoods.
I can’t guarantee anything, but I’m almost positive it will be. That video shows the early alpha version of the game. It was meant to focus on features, not content.
I completely agree! The art style of Sims has also never been realistic. The style of The Sims 4 matches that of the TS1 and TS2 in a really great way, and I’m super excited about it!
In some ways, yes. I think that they wanted to build a stable game system, and clearly forcing the game to render UNLIMITED custom textures for every single object and Sim was too taxing on most people’s computers. Everyone complains about how high the system requirements for the game are, so EA made the game more stable and simple to lower the requirements, but of course now everyone has to complain about how the game has no features.
The fact is, we know few concrete details about TS4. I remember the years before TS2 and TS3 came out…there were new rumors every week, and I’d say about 50% of the announced features didn’t end up in the final game. We know little to NOTHING about The Sims 4. I think people need to just wait for more news before complaining.
Me too. I was shocked to learn that the SAME age groups will be returning in TS4. I hope that they are fleshed out more at least.
It would be too graphically intensive and too difficult to implement without slowing down the game. They are trying to make a game that is fast and stable, and I respect them for that!
Here is absolutely EVERYTHING we know about TS4, pre-E3.
Multitasking- New technology allows Sims to eat and talk, exercise and watch TV…nearly any feasible combination of interactions. This makes Sims feel much more natural and believable.
Group Controls- Sims can form groups of up to six Sims. Groups can perform group interactions. Sims don’t have to all be standing or doing the same thing in a group. Sims will turn their heads and their upper body appropriately during conversations.
Emotional States- Within each of the emotional states – including happy, sad, inspired and depressed, among others – are a range of nuances that will unlock contextual actions. Sad Sims might be inspired to paint something depressing, while angry Sims might have extra drive when working out! Mood influences Sim behavior and animation as well- the way the Sim gets out of bed, walks, talks, and interacts with other Sims are all affected by mood. Emotions can even be triggered by dreams!
There will be 15 emotional states in the base game. Below are the known states:
Emotionally Triggered Abilities- Sad Sims do poorly at work, unless they are writers. Flirty Sims can dim the lights by clapping their hands. Emotions are like temporary traits.
Furniture Influence on Mood- An inspirational painting could boost the creativity of a Sim, while a room decorated with many romantic objects will make Sims feel “flirty”. However, just one romantic candle will not dramatically affect the mood of a Sim…it is more about the overall tone of the room.
Create A Sim- Like molding clay, but not as messy. Each Sim has 18 points the player can grab and mold to perfection. Advanced tweaking is also possible. Extra clothing can be unlocked by completing certain tasks and achievements. Click here to watch Create A Sim in action, or click here for a CAS info compilation!
New Genetics System- Body shape is genetic! Genetics in TS4 has been “greatly improved.” New feature that allows the player to mash-up the looks of two Sims to preview what their child will look like. You can then manipulate the look of the child if you aren’t satisfied with the results. You can also create family members based off of just one of your Sims’ genetics, which allows the player to create siblings for lone Sims without parents!
Buy Mode- Furniture can be purchased through an Ikea-like catalogue, offering a range of items that directly influence how a Sim feels within the environment. You can drag and drop an entire room set and it will adjust to the size of the room dynamically. Furniture can be unlocked by completing certain tasks and achievements.
Build Mode- Just as in the new CAS, everything is fun and simple; you just plop down rooms and pull them apart and shape them as you please. The new “blocks” system allows for extreme flexibility. You don’t need to plan a house beforehand. The new system is more flexible and requires less time and patience. You can adjust the pitch, curvature and overhand of roofs! Automatic window tool.
Relationship System- Instead of one relationship bar that slowly increases from friendship to romance, TS4 now has two concurrent bars- romance and friendship. It will be much easier to stay friends with a Sim without delving into romantic territory. This also opens up the possibility for “soul mates”, or two Sims that have maxed out friendship and romance bars!
Aspiration System- Sims can have an unlimited number of Aspirations, which feature intermediate goals along the way and wide-reaching progression branches. Once a Sim completes an Aspiration, they’ll get the corresponding Aspiration Trait that goes along with it. A Sim that becomes a master chef, for example, will get a cooking-based Aspiration Trait.
Whims- A short-term goal for your Sim, like playing chess or mixing a drink. Similar to Wants in TS2 or Wishes in TS3. Grants Aspiration Points.
Traits- Three trait slots and one for primary aspiration. Traits can be unlocked by completing certain tasks and achievements.
Skill System- Skills are split into three categories: Focus (logic, cooking), Inspiration (painting, writing, bartending), and Energize (athletic). Around 10 skills in base game. Some more skills are piano, guitar, violin, gardening (which is much more complex in TS4), social, writing, painting, dating, and exercise.
Active Careers- The core game system allows for events where players can go out and play through certain parts of their Sim’s career. Again, you’ll be interacting with other Sims as well to move up the career ladder.
Health- Sims naturally change over time. Eat too much and/or never exercise, you’ll get fat. Eat healthy food and work out, you’ll lose weight and/or maintain health. Sims will notice gaining/losing weight. Sims can no longer be muscular and obese at the same time.
Vibrant Neighborhoods– Chose among brilliant and diverse lots for your Sims to live in. Vivid visuals bring your Sim’s home to life. The new neighborhood looks a lot like the Southern US, but more stylized and charming.
Memories- Sims will remember past outfits, relationships and experiences. These memories will have a significant effect on their behavior and mood.
Sound Design- The game has over half a million sound files, and the sound system has gotten a technical overhaul. Sound now has direction; a Sim with his back facing the camera will sound a little muffled when he speaks. Music and sound will even be different depending on the shape of the room. Basically, TS4 has acoustics.
New Simlish- The Sims voice team has now tripled to nine different actors. There is specific ‘slang’ for different Sim age groups, and there is a greater focus on object-specific terminology. Simlish feels more like a real language in TS4.
Animation- Sims no longer pause in-between animations or look like robots when sitting in a chair. Everything is fluid and natural. It is subtle but very effective. Sims can perform most interactions either standing or sitting (you can sit on a bed and eat).
Path System- Sims in crowded spaces will maneuver around each other. Sims can pass each other on stairs. A hundred Sims can pass each other without a single one getting stuck. Similarly, a hundred Sims can all walk through a single doorway at once without anyone being stuck, stamping their foot in protest, or auto-canceling the interaction.
Events- For example, a Sim can host a singles event, and invite all the single Sims in the neighbourhood to a party. Or as a chef, a Sim can attend a special event dinner.
Confirmed Objects- Cowplant, teapot, rocket ship, voodoo doll, cupcake maker, cars, painting easel, punching bag and more!
Expansions and DLC- A list of over 40 expansion packs and content for TS4 was released by EA in an official survey. Much of this content will likely appear in the game at some point. Click here for the full list of titles and descriptions
Going to work with Sims
Create-A-Style-Tool
Height customization
Hair growth and animation
Unlimited levels in build mode (TS4 has three-floor limit)
Hair and skin tone customization (all of hair is one color, you must choose from pre-set color options, cannot dye or highlight, skin tones are also pre-set colors)
Weather
Gradual aging or new life stages
I’m sure it’s just extra, unique furniture. Like unlocking a certain achievement gives you a really cool object. Either way, I’m sure there will be mods to unlock everything within a week or two of release.