there are several other people miffed by the removal of cast outside of tumblr. i've seen plenty "petitions" popping up on the issue so it's obviously something a good number of fans are upset about even if you and i aren't.
I understand that, but even if a few thousand fans boycott the game, millions more will buy it. The risks of adding it to the game far outweigh the benefits.
Any info on zodiacs? ANd I heard they're thinking over the no Create-a-style thing, seeing they would loose a lot of players
No info on zodiacs yet. I highly doubt they would add a feature to the game that would make it buggy and unstable just to appease a few whiney people on Tumblr. They have millions upon millions of players…removing one feature from the game won’t result in a loss of revenue. 99.99% of Sims players probably don’t know or care.
tbh i thought ts3 was really boring and un-fun and ugly, whereas ts2 is one of my fave games ever. so i kind of hope that this more cartoonish look means it will pick up more where ts2 left off and veer away from the terribleness of ts3! also if we get back neighborhoods that are decently customizable and can switch between active households easily i will be beyond stoked haha.
I completely agree. So far we’ve seen a southern, New Orleans-esqe town, an Italian coastal town, and more of a rural area that resembles Strangetown. Either will get one huge map that includes these smaller areas, or they’ll be different neighborhoods.
Tbh I only care that the gameplay is good, or at least better than TS3. I'm a CC and mod junkie and I know that whatever I don't like about the way the base game looks, I can change later. And even though I prefer semi-realistic looking sims, TS4 sims already look better than TS3 sims. TS3 sims are hideous and even with all the CC in the world, there's no helping it. CAS and the build features look good and have me excited already.
I completely agree! The art style of Sims has also never been realistic. The style of The Sims 4 matches that of the TS1 and TS2 in a really great way, and I’m super excited about it!
It feels like they're treating TS4 needs about the same as Sims Social, which, for a facebook game, wasn't the worst. There are other elements from Sims Social that I've noticed. The clothing colors are pre-picked, the skin color isn't customizable, and there are probably others that aren't coming to mind. Do you think this is because they found Sims Social to be a stable platform and decided to stick with the basics like SS did?
In some ways, yes. I think that they wanted to build a stable game system, and clearly forcing the game to render UNLIMITED custom textures for every single object and Sim was too taxing on most people’s computers. Everyone complains about how high the system requirements for the game are, so EA made the game more stable and simple to lower the requirements, but of course now everyone has to complain about how the game has no features.
The fact is, we know few concrete details about TS4. I remember the years before TS2 and TS3 came out…there were new rumors every week, and I’d say about 50% of the announced features didn’t end up in the final game. We know little to NOTHING about The Sims 4. I think people need to just wait for more news before complaining.
The actual game play of TS4 better blow us out of the water considering they took out CASt. Most of the time I just build because the gameplay in TS3 is so boring. I really wish they'd added a new age or some new element to aging.
Me too. I was shocked to learn that the SAME age groups will be returning in TS4. I hope that they are fleshed out more at least.
Here is absolutely EVERYTHING we know about TS4, pre-E3.
Multitasking- New technology allows Sims to eat and talk, exercise and watch TV…nearly any feasible combination of interactions. This makes Sims feel much more natural and believable.
Group Controls- Sims can form groups of up to six Sims. Groups can perform group interactions. Sims don’t have to all be standing or doing the same thing in a group. Sims will turn their heads and their upper body appropriately during conversations.
Emotional States- Within each of the emotional states – including happy, sad, inspired and depressed, among others – are a range of nuances that will unlock contextual actions. Sad Sims might be inspired to paint something depressing, while angry Sims might have extra drive when working out! Mood influences Sim behavior and animation as well- the way the Sim gets out of bed, walks, talks, and interacts with other Sims are all affected by mood. Emotions can even be triggered by dreams!
There will be 15 emotional states in the base game. Below are the known states:
Angry – Enraged – Furious
Flirty – Romantic – Passionate
Focused – Inspired
Happy – Elated
Sad – Depressed
Emotionally Triggered Abilities- Sad Sims do poorly at work, unless they are writers. Flirty Sims can dim the lights by clapping their hands. Emotions are like temporary traits.
Furniture Influence on Mood- An inspirational painting could boost the creativity of a Sim, while a room decorated with many romantic objects will make Sims feel “flirty”. However, just one romantic candle will not dramatically affect the mood of a Sim…it is more about the overall tone of the room.
Create A Sim- Like molding clay, but not as messy. Each Sim has 18 points the player can grab and mold to perfection. Advanced tweaking is also possible. Extra clothing can be unlocked by completing certain tasks and achievements. Click here to watch Create A Sim in action, or click here for a CAS info compilation!
New Genetics System- Body shape is genetic! Genetics in TS4 has been “greatly improved.” New feature that allows the player to mash-up the looks of two Sims to preview what their child will look like. You can then manipulate the look of the child if you aren’t satisfied with the results. You can also create family members based off of just one of your Sims’ genetics, which allows the player to create siblings for lone Sims without parents!
Buy Mode- Furniture can be purchased through an Ikea-like catalogue, offering a range of items that directly influence how a Sim feels within the environment. You can drag and drop an entire room set and it will adjust to the size of the room dynamically. Furniture can be unlocked by completing certain tasks and achievements.
Build Mode- Just as in the new CAS, everything is fun and simple; you just plop down rooms and pull them apart and shape them as you please. The new “blocks” system allows for extreme flexibility. You don’t need to plan a house beforehand. The new system is more flexible and requires less time and patience. You can adjust the pitch, curvature and overhand of roofs! Automatic window tool.
Relationship System- Instead of one relationship bar that slowly increases from friendship to romance, TS4 now has two concurrent bars- romance and friendship. It will be much easier to stay friends with a Sim without delving into romantic territory. This also opens up the possibility for “soul mates”, or two Sims that have maxed out friendship and romance bars!
Aspiration System- Sims can have an unlimited number of Aspirations, which feature intermediate goals along the way and wide-reaching progression branches. Once a Sim completes an Aspiration, they’ll get the corresponding Aspiration Trait that goes along with it. A Sim that becomes a master chef, for example, will get a cooking-based Aspiration Trait.
Whims- A short-term goal for your Sim, like playing chess or mixing a drink. Similar to Wants in TS2 or Wishes in TS3. Grants Aspiration Points.
Traits- Three trait slots and one for primary aspiration. Traits can be unlocked by completing certain tasks and achievements.
Skill System- Skills are split into three categories: Focus (logic, cooking), Inspiration (painting, writing, bartending), and Energize (athletic). Around 10 skills in base game. Some more skills are piano, guitar, violin, gardening (which is much more complex in TS4), social, writing, painting, dating, and exercise.
Active Careers- The core game system allows for events where players can go out and play through certain parts of their Sim’s career. Again, you’ll be interacting with other Sims as well to move up the career ladder.
Health- Sims naturally change over time. Eat too much and/or never exercise, you’ll get fat. Eat healthy food and work out, you’ll lose weight and/or maintain health. Sims will notice gaining/losing weight. Sims can no longer be muscular and obese at the same time.
Vibrant Neighborhoods– Chose among brilliant and diverse lots for your Sims to live in. Vivid visuals bring your Sim’s home to life. The new neighborhood looks a lot like the Southern US, but more stylized and charming.
Memories- Sims will remember past outfits, relationships and experiences. These memories will have a significant effect on their behavior and mood.
Sound Design- The game has over half a million sound files, and the sound system has gotten a technical overhaul. Sound now has direction; a Sim with his back facing the camera will sound a little muffled when he speaks. Music and sound will even be different depending on the shape of the room. Basically, TS4 has acoustics.
New Simlish- The Sims voice team has now tripled to nine different actors. There is specific ‘slang’ for different Sim age groups, and there is a greater focus on object-specific terminology. Simlish feels more like a real language in TS4.
Animation- Sims no longer pause in-between animations or look like robots when sitting in a chair. Everything is fluid and natural. It is subtle but very effective. Sims can perform most interactions either standing or sitting (you can sit on a bed and eat).
Path System- Sims in crowded spaces will maneuver around each other. Sims can pass each other on stairs. A hundred Sims can pass each other without a single one getting stuck. Similarly, a hundred Sims can all walk through a single doorway at once without anyone being stuck, stamping their foot in protest, or auto-canceling the interaction.
Events- For example, a Sim can host a singles event, and invite all the single Sims in the neighbourhood to a party. Or as a chef, a Sim can attend a special event dinner.
Confirmed Objects- Cowplant, teapot, rocket ship, voodoo doll, cupcake maker, cars, painting easel, punching bag and more!
I don't like the fact that 'Furniture can be unlocked by completing certain tasks and achievement' what if you don't like playing but just decorating?
I’m sure it’s just extra, unique furniture. Like unlocking a certain achievement gives you a really cool object. Either way, I’m sure there will be mods to unlock everything within a week or two of release.