According to SimGuruBChick, “free content updates will not get announced in advance. Paid content updates, such as Game Packs and Expansion Packs will be announced in advance.”
This gives EA much more flexibility with releasing free content, as they will no longer have to stick to a hard and fast deadline. While it will be exciting when these patches randomly drop, we’ll have less to look forward to, which is definitely a shame.
Any idea as to why the first expansion pack is delayed to 2016? That seems like an awfully long time, I have a feel it's like this so they have the opportunity to crank out a few more 'game pack's before the first expansion release.
Here is their official statement:
The reduction in our Q4 revenue expectation is based on uncertainty around future currency movements and the decision to move EA SPORTS PGA TOUR and the first Sims 4 expansion pack to FY16.
This doesn’t actually reveal why the expansion was delayed, but it’s all the information we have.
While we might not get any expansions for a while, EA has stated that they plan “to continue delivering fresh content and gameplay to the vibrant Sims community.” Let’s hope for more free content updates as well as game packs!
It’s January, a new year has begun. There’s still a sun and moon in the sky, the rain falls, steam rises, and Plumbobs rotate – there must be a patch!
We had a few important fixes ready to roll to address some big community concerns, primarily the inability to load into a lot from a pre-existing save game, as well as a performance issue with large My Library trays that could cause the game to fail to load, and we wanted to get these fixes out to you! In addition to few others that we have at the ready.
Thank you again for all your feedback and help, we are humbled by your commitment and diligence.
Crash / Performance
Fixed an issue that resulted in our players being unable to load their household after installing the 12/16 patch, and instead being bounced back to the neighborhood map. The community was very helpful in identifying this issue (providing feedback and save files), thank you!
Fixed an issue where the game would become unresponsive on load if the player had a large number of households, rooms, and lots in their My Library sort.
Sim fertility levels had reached an all-time high recently, and twins were popping out all over! Our specialists have examined the issue, and administered a correction to the abundant babies. Sims should no longer find they are having twins (or triplets) at an alarming rate.
Fixed an issue that prevented career progress from properly tracking the Sims skill progression towards career goals.
Working out on workout equipment will no longer count towards the play chess daily goal for the Astronaut career.
We fixed an issue that was a result of this: let’s say you had a Sim, we’ll call him Joe, and he lived in a household, say the Smiths, and you uploaded Joe, also known as Joe Smith, to the Gallery, and then you decided to add Joe to the Jones’ household by downloading him from the Gallery, thus now creating Joe Jones, and then you edited Joe Jones in Create a Sim, this would also modify Joe Smith.
The “In Need of a Break” buff is no longer in need of a break, and now correctly displays its information in the hover tip.
Zest Johnny will henceforth be known as… Johnny Zest!
Fixed an issue that could result in “bad things” when attempting to merge a Sim from the gallery into a household that already has a copy of that Sim in it.
Fixed an issue that could result in “bad things” when attempting to merge a household from the gallery into a household that already has a copy of that household in it.
We however failed to fix the repetitive nature of some of our release notes.
The Venue Wall Speaker: Spooky has made a return to the catalog after spending some time on the ‘other side’ to re-spookify itself.
Lots placed from the gallery that have used the move objects cheat will no longer delete their moo’d objects when the lot is placed.
The National Park venue now has tuning associated with it… so Sims who show up will know they can leave, rather than lingering around indefinitely, wandering aimlessly with no apparent purpose, direction, or desire (they could have at least played music…).
Fixed an issue that was preventing the user from uploading multiple rooms to the gallery if the rooms were uploaded consecutively.
UI / Text
Fixed an interface focus issue where the eyedropper tooltip was preventing the eyedropper from properly functioning.
Fixed an issue that occurred when opening a modal window on top of an open inventory stack, which would cause the stack to fail to correctly display.
Modal window is a piece of UI that requires input before the player can return to normal gameplay.
UI is an abbreviation for User Interface.
User is another name for the player, the individual for whom the software was intended.
Software, as opposed to hardware, is the set of instructions that direct a computer to perform specific operations.
Text will no longer overlap itself in the phone menu if the text string is too long.
You can once again add a description to your Rooms and Lots that you upload to the gallery, rather than using the comment field… which was ingenious!
You will no longer be told twice that you can take Family Leave if there is more than one eligible Sim.
I see all these cool modded people on the sims 4 but if you download them onto your game from the community then the modded hair and clothes go away (unlike the sims 3) so how do you download these hair mods and clothes to your game?
Unfortunately, the only way to keep the custom content is to find the content on your own (sometimes the uploaders link them in the description) and download it before getting the Sim off The Gallery. Otherwise, the game will automatically fill in default objects, clothing and hair styles where the custom content was used.
I know this method is not convenient, but The Gallery does not officially support custom content or mods.
If you get the sims 4 outdoor retreat can you please have Bella and Pandora in your let's play go hiking together?
I would really, really love to do that. Unfortunately, I have to go back to college tomorrow, far away from Matt and his amazing computer. While my computer does run TS4, it’s a laptop, and doesn’t have enough space to record lossless gameplay footage (20 minutes or so equals several hundred gigs)…plus I wouldn’t want to do the series without Matt!
While I really wish I could take Pandora and Bella on a hiking trip, right now it just isn’t possible.
However, it IS possible that the first expansion pack (or another game pack) will come out at some point this summer. If this is the case, Matt and I could continue our Let’s Play series then, to explore the new content.
Thank you for supporting our series…Panda and Bella aren’t dead yet! :)
If you bought the game for PC, you will NOT need to buy the game again for the MAC, you’ll be able to reuse the same game once the Mac version is available.
According to Sims VIP, The Sims Spain has confirmed that current Mac users with The Sims 4, will not have to re-purchase the game once the Mac version is released. Instead, current Mac players will be able to download the Mac version from the same game in the Origin client. The Sims 4 for Mac is in production and will be released in 2015.
Q. I have the PC version of The Sims 4, but I use a Mac. When it is released, will I have to re-purchase the game or is the one I have good enough?
A. The PC Version you currently have will serve as the Mac version once it is available.
SimsCommunity modder Zerbu has found evidence of an upcoming “Active Careers” feature while digging into the December content update.
Active Careers will be able to temporarily convert a normal Lot Type (Library, Residential, Nightclub, Park…etc.) into an Active Career Lot Type. For example, a Detective Sim might be called to a neighbor’s house to investigate a crime scene. While “crime scene” is the only example the code provides, there will likely be many different ways that Sims can interact with old lots in new ways.