Q:I guess the 5-lot-limit thing might be to increase performance, but YIKES... with that kind of limit, we won't even be able to create close-packed neighborhoods like some of the early concept art displays. How will city/urban neighborhoods work? Maybe someone will be able to create a mod to increase the limit?
I agree, I think it’s quite excessive. TS3’s completely open world had 92 lots, and while it may not have been optimal for performance, it still worked. I think reducing that and splitting it up was a great idea to improve the simulation and reduce dead-zones, but the game could’ve easily handled 10-15 lots per neighborhood. Five is just too small.
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I think 10-15 lots per neighborhood would be perfect. With only 5 I’m not sure if I even want to sacrifice a lot to make...
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- voxelcomposer said: I think they may have realized this, and they’re dashing desperately to fix it. In addition to something else. They’ve been very deliberate about hiding live mode from us, and I think there’s a reason.
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- mlkm said: I don’t mind a little limit to increase performace but this is too much
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+1 I cannot agree enough. I think the game would be fine with slightly more lots per neighborhood. They will want us to...
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